

These afflictions add up to something like a personality. A bounty hunter may develop a penchant for irrational paranoia. Maybe your vestal will become obsessed with self-flagellation as a means to feel safe and pure. They're coping mechanisms, or manifestations of PTSD. At a certain point, characters will develop afflictions or quirks.

Every moment spent in these places is traumatizing, as represented by a stress meter. The dungeons you explore are full of wrong things, and death is always waiting somewhere close. Chances are, they will not.Īggravating this is an emphasis on the mental health of your party. A dead fighter is never coming back, and if you spent five hours building a party of high-level champions to take on the final areas, you'd better hope they survive long enough to complete the task. Combat is meticulous and turn-based, pitting parties of four against all the worst things the developers could come up with. You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn.Each expedition is a slowly unravelling disaster, as you have to juggle the health and comfort of your adventurers against your resources and ambitions. The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out
